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AI Insights · Timothy · July 2022

Top 5 iOS Co-op Games in Central America: Q2 2022 Performance

Discover the performance trends of the top 5 iOS co-op games in Central America during Q2 2022, including [Roblox](https://app.sensortower.com/overview/431946152?country=US), [Call of Duty®: Mobile](https://app.sensortower.com/overview/1287282214?country=US), [Clash Royale](https://app.sensortower.com/overview/1053012308?country=US), [Clash of Clans](https://app.sensortower.com/overview/529479190?country=US), and [Minecraft](https://app.sensortower.com/overview/479516143?country=US).

Top 5 iOS Co-op Games in Central America: Q2 2022 Performance

During the second quarter of 2022, the top 5 co-op games on the iOS platform in Central America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how each app fared during this period, based on data from Sensor Tower.

Roblox from Roblox Corporation saw a consistent revenue stream, peaking at around $153K in the week of April 18. Weekly downloads fluctuated, with a notable high of approximately 31.6K in the same week. Active users steadily increased, growing from about 466K at the start of the quarter to over 512K by the end of June.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a peak revenue of roughly $145K in late March, with a subsequent decline and a rebound to about $88K in the final week of June. Downloads remained relatively stable, hovering around 25K weekly, while active users saw some fluctuations, hitting a high of around 360K in mid-April before settling at approximately 320K by the end of Q2.

Clash Royale from Supercell displayed a varied revenue pattern, with a notable peak of about $195K in early April. Weekly downloads gradually decreased, ending the quarter at around 22K. Active users showed a downward trend, starting at nearly 1.2M and dropping to around 963K by late June.

Clash of Clans, also by Supercell, had a more modest revenue performance, peaking at around $51K in the last week of June. Downloads remained low, averaging around 6K weekly. Active users exhibited a slight decline, from approximately 425K in late March to about 408K at the end of June.

Minecraft by Mojang showed a steady revenue stream, reaching about $39K in the final week of June. Weekly downloads were consistently low, averaging just over 1K. However, active users increased gradually, starting at around 116K and rising to nearly 138K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022